glUniform
- void glUniform(GLint location, GLfloat v0)
- void glUniform(GLint location, GLfloat v0, GLfloat v1)
- void glUniform(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
- void glUniform(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
- void glUniform(GLint location, GLint v0)
- void glUniform(GLint location, GLint v0, GLint v1)
- void glUniform(GLint location, GLint v0, GLint v1, GLint v2)
- void glUniform(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
- void glUniform(GLint location, Vector!(float, dim) v)
- void glUniform(GLint location, Matrix!(float, dim, dim) m, GLboolean transpose)
- void glUniform(GLint location, Matrix!(float, column, row) m, GLboolean transpose)
dglsl gspl
enumsfunctions